

I suggest using blue 1's until you max out your towers and then switching your back end blue 1s to blue 2s to make to allow for longer DPS sessions on practically frozen in place vectoids. Other Helpful Reviews for Vector TD Rating: 7.5 It plays exactly like the original flash version, just it doesnt save any scores or have any online scoreboard support. Having said that, blue 2's do indeed cost more, so you need to plan and be very careful. On the extreme maps, this can be useful as the vectoids are on two parallel paths. At the back end of a level, when there are fewer vectoids, blue 2's start to pay off as they can completely stop and even send lone vectoids backwards. View image here: -īlue 1's at the front end of the level are more effective when the number of vectoids are overwhelming. Oh but look, it actually has gone backwards. That last one has fallen pretty damn far behind. To further show what a blue 2 can do when there are few vectoids around pay close attention to the last vectoid in the next two money shots: Mind you, my red towers were underpowered b/c I was spending lots of money on rearranging the towers to see what works and what doesn't. Notice the degree of seperation a minute or two later in the same level: In the subsequent corridors, fewer vectoids pass by any specific point at the same time, so blue 2's start to be better.
#Flash vector td zip#
Note how only half of the greens get picked up while the rest completely zip by. The blue 1s can hit 4 at once and during an initial rush there too many vectoids for a strip of blue 2s to deal with them adequately.

The highest I upgraded them were to level 6.įor starters, at the initial rush of vectoids, the blue 1s are clearly superior to the blue 2s. Note in the pictures below, that my red 3's were far from maxed out. I was selling and rebuilding and selling and rebuilding, testing out different combinations of of blue 2's and never piled up enough money to max out my red 3's. I ended up losing to the yellow vectoids on level 49. Ok, just finished my analysis on blue 2's. Keeping that in mind in order to maximize DPS of the Red3 you probably want them to target closest and have them position somewhere that gives them a lot of face time with the enemies. Red3's rate of fire is not a consistent stream, it only fires a second shot when the existing shot is ~.5 secs from impact (though it does not go machine gun at extreme close range so it does have some fire delay)so if you had a Red3 with extreme range (especially when the enemies are moving away from the Red3) it will not fire again for a long time. HOWEVER, increased range on a Red3 might be a BAD THING. Of course, factoring in range is important too. Part of the advantage of upgrading a Red3 vs buying a new one is that your upgrades cost 1250 (iirc) and thus allow you to save more money for interest to build in the event that you didn't need to double your output and since Red3 is the only worthwhile damage tower having options with it is nice. Technically, building new Red3s yields the best damage/$ (12 dmg/$), but upgrading Red3s isn't a terrible investment (~11.5 dmg/$, IIRC), though you run into damage localization issues if you start to spread out too much. Has anyone crunched the numbers on creating more towers versus upgrading existing ones? I seem to get more bang for my buck with a bunch of level 1 towers, but it's hard to say. The Blue 1, Red 1, Red 3 strategy doesn't seem to be holding up to the later waves.
#Flash vector td plus#
Can you defeat the quick Yellow Sprinters? Are you equipped to deal with the armored Hard Greys? Only strategic placement of eleven types of towers, plus upgrades and boosts to enhance them, can ensure a victory against the Vectoid threat.I am getting owned on the harder maps. There are seven species of Vectoids, each with their own strengths and weaknesses. = Praise for Online Version: = "Though it may look like a very simple outing it's actually quite an involved little tower defence romp, complete with a high score sharing system." - .uk "One of the most polished TD games yet." - = About Vector TD: = The Vectoids are on the move, and only you can stop them! Eliminate each wave of Vectoids before they reach the end of the path by constructing towers. With new controls adapted for the touchscreen, eight maps across three difficulty levels and the techno beats that made the original so memorable, Vector TD will be your next big addiction. INTRODUCTORY PRICE, 2 WEEKS ONLY! = From, the web's premier portal for free-to-play online games, comes Vector TD iPhone, a true-to-the-original port of one of the web's most popular tower defense games.


INTRODUCTORY PRICE, 2 WEEKS ONLY!įrom, the web's premier portal for free-to-play online games, comes Vector TD iPhone, a true-to-the-original port of one of the The web's definitive tower defense game, Vector TD, finally goes mobile.
